![]() ![]() After the radioactive dust settles the human race is decimated, a scant million people survive to encounter nuclear winter. As you can imagine, those countries it are less than pleased and strike back. It unleashes nuclear weapons on major cities around the world. To make a long story short, something goes horribly wrong with the system. Thirty years later, the United States reverts to its historical isolationism and builds the NASDA system, similar to the SDI defense system of the 1980's. Countries fight one another, terrorists nuke cities in Europe, all is not good in the world. Fifty years from now NATO has collapsed and the Eastern hemisphere is raging with civil unrest. The story behind Warzone 2100 is a post-apocalytic one. how about actually trying to keep your units alive for once, letting them gain experience to make them better fighters? Or the ability to design 2000 different units over the course of the game? How's that for different? Pumpkin Studios and Eidos Interactive have delivered some unique features compared to other real time strategy games. Well it is, sort of, but it is also a bit more. Warzone 2100? Just another Command & Conquer clone right. "Hang on a second, I know what you're thinking. The very thorough review at says it all: Warzone 2100 is a fun and highly underrated real-time strategy game from small UK-based outfit Pumpkin Studios. Replay Value: Internet and network play for up to eight friends (or enemies!) give the game almost infinite expansion possibilities over 2,000 equipment combinations are possible. Sound: Genuinely realistic battle sounds. Graphics: Moving 3D views in a spectacular flying camera format. The brilliant interface, true 3D action and imagination spent on designing the technology available to the player make this game a "must see" and then a "must have." And Warzone 2100 also accommodates multi-player gaming, with up to eight players competing over a network in a fight to the death. Not only is the action great to look at, but the features available to the player are also more plentiful than most games in the genre. The powerful 3D graphics engine enables you to manipulate the action and send the camera view hurtling across terrain to pick up on what your units are doing on the other side of the battlefield. The jaw-dropping difference with this game however is in its use of a very clever control interface which lets you see the action in a floating camera style. The small animated units are better looking than those in, say, Command & Conquer, and the battle landscapes are colorful and well textured. Not only is its range of technology and weapons unsurpassed, with its facilities for constructing your very own Terminator-type cyborgs and up to 2,200 other combat units, but its graphic touches are inspired. Standard battle fare so far? Maybe, but Warzone 2100 is far more than your average war strategy game. And then, with your army of mechanized warriors and a production line producing state-of-the-art military equipment, you must conquer more land, control more resources, build up your forces and eventually wipe your enemies off the face of the scorched earth. You must construct a base, weapons, tanks, gunships and even cyborgs with the resources that you can gather. The scenario is a familiar one society has destroyed itself in 2085, and fifteen years later your mission is to lead a team behind enemy lines in the post-holocaust wastelands that are left. Although Warzone 2100 is very much of the Command & Conquer genre, and hence is a strategy game in heavy camouflage make-up rather than an original idea, the game breaks new ground.
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